good
game fellows -- the game was OK, but the company was excellent.
Camping out really does add something back to the game. Good
call yall.
By the numbers:
In attendance w/ SCRK / SECTION8 / PIT BULLS / PBC we had roughly
18:
Clay Dirt, Sonic, Grendel, Thumper.
Brain, Rasta, Rich (working), Cacey, Greg, the other PBCballer
that hung w/ Cacey
Sheldon, Herbee
Mike Laforge, Brandon and ? (the other brother)
Kyle, Ross, Spook
we were sided w/ the Americans with Omnicool of team omniforce
as our general operating out of base BRAVO
480 total players -- 17 tanks
Teams on our side: PubCrawlers, Sewer Rats, Omniforce, B-Squad,
Bravo2Zero
The JAPS operated out of Alpha Base under CamoJester.
Teams on the JAPS side: Paincell, Clown Posse, Assassination,
Capital Offense, Rogue Cell, ODX
Prior to the game just looking at the list of teams and the placement
of the bases it appeared to be a lost cause -- I know brain and
I both mentioned to BEN that the alpha base being used as the
JAP base gave the JAPS considerable control over the field - inparticular
the bridges over the river and the roads those lead to. My personal
estimate was Ben misinterpreted the field when planning the game.
I heard heard from Brain that Ben suggested he had done exactly
that.
Awards: While we registered, partied and hungout as SC Roadkill
- somehow Russell identified us as Section8 and gave us the Sportsmanship
award for the American Army.
--------------
I shared this with Russell prior to the game:
I replied:
I know its frusterating trying to get Ben to commit to who is
on what side -- and from past experience he makes the final call
on Friday night before the game as the teams roll in.
But he is usually excellent in picking sides -- (actually I would
say he is the best in the business at picking sides)
Looking at what Ive seen so far, we are in deep - without much
of a prayer. And we have the nasty base for running missions.
Its in the open and very approachable by enemy armor. We will
have to go around the open spaces to run missions - taking away
valuable time our mission teams may not have.
The Capital Offense guys are excellent C&C chaps - running
missions personally and putting points on the board. Their main
weakness is in their inter-team collaboration. Unfortunately for
us, AssinNation is exceptional at this. Im not sure if they will
learn this in advance, but when they do will have a problem as
I don't see any other weakness.
Rogue Cell will likely run closely on mission w/ the Capital
Offense guys. Ide bet $5 right now Rogue Cell walks w/ the MVT
award for the JAPS.
Both seem to have excellent local field knowledge.
Paincell will likely see the big open space between the two bases
and I would guess they they will he happy to spend time there
and plinking away and tank hunting.
I havent heard re. Carolina Riot. If we get them, it would certainly
help things.
If you dont have a plan, and need some advice -- I would suggest
you consider carving the field up into 5 Areas of Operation (AO's)
and assigning at least 2 non-mission running teams teams to each.
Each AO should have maybe 3 potential mission objectives.These
teams should have with orders to:
* Secure area and keep secure, (look for refs escorting enemy
mission teams - and attack! -- call for armor if needed)
* Continually sweep AO for props especially after breaks in the
action.
* Report large enemy movements and special weapons in the area
back to C&C.
* Return props via runners back to C&C
Meet w/ each team captain prior to the game and get their radio
freqs and make a few copies of this chart.
Overlay these freqs on your map w/ the AOs. Then when you dispatch
your mission teams you will have a decent idead of who should
be where anf how to raech them. The 2 to 3 groups can then collapse
on the objective.
The problem will be communications. The FRMS/GRMS comms dont
work will in the hills.
The AO technique will need regular contact via your command so
they don't get board and just go looking for the action. The two
teams per each AO will help one team be on station, and the other
on call. This approach (if deployed and maintained) will provide
a constant defense against enemy missions.