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Year Game Date
2005 Liberation of Caen : May 29 2005 27 May 2005

 

2005 - Liberation of Caen : May 29 2005




In Attendence: (10) John Flint - Rich Struth - Tim Harrelson - Danny Dominguez - Matt Cosgrove - A.J Cosgrove - Brian Odgers - Tom Madden - Keith Vass - Jim Foster

 

The AXIS Teams (aprox 180) The Allies Teams (aprox 180)

Hired Gunz Scenario Team (Gen Woody Wolfen Lovill)
XO will be Jes JesterSharai

SC Roadkill (SC)
Splinter Cell (SC)
Black Hearts (GA)
Ben Torencelli (FL)
Death Bunnies
Skull

Regulators
Wildfire
Swamp Donkeys- 12 members
Elite- 8 members
Bad Medicine- 12+ members
Pipeline- 4 to 6 members
Hot Heads- 4 to 6 members
Legion of Doom- 2 members


Team Pain (NY)
Team Ghost Bear
Dave and Knightmare Tango
Papa Smurf and EFF

 

The Hype

The Liberation of Caen at AL MOUT Facility

Advanced Alabama Adventures, in association with the Alabama Army National Guard, has secured the use of the MOUT (Military Operations on Urban Terrain) Facility at Ft. McClellan in Anniston, AL. The last event of this type was produced by MXS Sports in 2001 and has not been repeated due to security restraints resulting from the 9/11 tragedy and the Iraq War. On May 29, 2005, from 8AM to 5PM, AAA will present "The Liberation of Caen" at this FBI/Alabama Army National Guard Training Facility. Multi story buildings and mock sewer systems will guarantee some incredible paintball battles. Registration will be $50.00 and a four fill air ticket will be $10.00. It is a BYOP event. However, PMI Stinger paint will be sold at $45.00 a case. Sponsors for the event include Redz and PMI and there will be door prizes.

For more details and registration information, call James Roberts at 256-231-2286. Go to www.paintball-aaa.com and the "Events" link for more information. There are some specific rules that must be followed because this game is being held on a military base. It is strongly suggested that the Hotel & Info page be closely read. Military base security does not waver from guidelines, even for paintball players. One last important note... This will be a 350 player limit, so get your registrations in quickly to insure your place in paintball history. Special thanks to SFC Robert O'Day, SPC David Davis and the Alabama Army National Guard for making this possible. www.1-800-go-guard.com You've already joined the best extreme sport... Now YOU CAN become part of the best organization in the world!

Deep Reports
I just got off the phone with PBJunkie and he informed me that their side won the event rather convincingly. I don't have many details, but everyone feel free to chime in as you roll back home. The teams I recall Rich saying were on the winning side were SCRoadkill, Blackhearts, Splinter Cell, and some others that I am forgetting right now. Rich did mention that the play was outstanding as well as the reffing. Kudos to everyone who had the opportunity to participate in the first MOUT game since 9/11.
Camojester
REPORTS
Yes the game play was AWSOME. The weather SUCKED.
A fun game. Good to see old friends & make new ones. The Axis powers CRUSHED the allied force.
SC BRIAN
REPORTS

Here's mine...
First some 2nd hand background on the event organizer (May or May not be correct):
Apparently James is used to much smaller crowds and scenarios, this was the largest he's done to date. Also a few parts of the military (National Guard, and the Joint powers authority? for starters) was involved in this event which I'm sure caused some problems for James...

Pros:
M.O.U.T. site
Game was fun after it started (See Below)
Best Referees I've seen for a scenario this size. James had about 30 refs on site, and always seemed to be around the large battles. Refs were not afraid to run into firefights (Excellent Refs!!!!)
B.Y.O.P.
James was always on his forum answering questions soon after asked(Also SEE below)
Seemed to be good communication between Refs, Generals, and Organizer
I'm sure there's other pros , but I just can't think of them right now

Con's: (And I'll try to give examples)

B.Y.O.P. (Might have been better for all involved if it was a FPO event.)

List rules and approved / disapproved things on a main page, not in a forum (Had some people unable to reach forum for various reasons and not everyone has a computer)

Rules changing during play. (While on the attack, we were told a patch of woods was 'out of bounds' , not long after the same patch was allowed for the Allied team)

CO2 tanks were late

HPA setup was using only 2 tanks, not giving the filler enough volume to fill this large of a crowd. Also the HPA operator was trying to convince everyone that their gauges' were wrong and his was right to cover for short fills.

Cameras (Can't find thread, but I believe they were approved in a AAAForum, and then at the player briefing, dis-approved)Although I saw many refs with them.

Entire setup to the game. Me and my team were out the door by 5:30, at the base and parked not long after 6. waited for transport to the staging area, arrived and waited(7:00). And waited(8:00). And waited some more(8:30). (Heard that not everyone was there yet. If that's true, I think if I attend again, I'll sleep in a bit longer ;) )..sometime after 8:30, we walked uphill (Had to be more than 1/2 mile) to the game area. Then we waited some more(9:00) and waited a bit longer(9:30).(Heard there was people in line still for CO2 and that was why we were waiting) sometime between 9:30 and 10, we finally went game on.
After that had a blast!

Things I'd do diffrent:
Ask for help, the paintball comunity is generally a very giving place. Many places may have sent equipment to help out. Need refs? I'm sure that many who were unable to play would have Voluntered, just be at a MOUT site.

Once we finally cleared the Allies out of the 'internal medicine' building we placed troops in there as well as troops in the residental houses. This placed the allies into a sitiuation where all they could do was run into a crossfire. there should have been some buildings "blown up" at that point. As for the 'safe passage' most of the allies were shot after some of their own began firing on german positions. PROPS to the Allied commander who started sending troops behind the lines in the sewer at this point. I don't think there was any dis-advantage from their start, as both sides had buildings that could open up fire on the insertions. The dis-advantage came after we pushed the allies back to their start.

Cover the CP on all sides, or designate a building as a CP. and make one room 'safe'

Use this experiance as a stepping stone, learn from it, you can only go up. and above all else don't bring in any rain dammit!

GRENDEL REPORTS
First I want to thank all the people who endevored to put on this event, and the Refs who did a stupendous job during the game.


I love MOUT sites and had to come to this game when I found out about it. I know this is a major undertaking and involves a lot of politics interfacing a civilian promotor and the Government/Military. I hope that everyone involved found out the problems and learn from them to make a future event better.


Registration the night before an event is definitely a plus this leaves less last minute things and lines the day of the event.


8 am Start time? I've been doing this (scenario ball) for at least 15 years and this is just not doable no matter how hard you tried. My teammates and I were there early to help get this to happen but as we predicted 8 am went out the window very quickly. Rearly can you get everyone ready by 10 am let alone 2 hrs earlier. In addtion in my oppinion if you set a start time, start at that time whether players are ready or not. That way you are not penalizing the players who were there on time. I understand there were some mitigating circumstances but we never knew what happened until the game ended. Keep your players informed of what is going on.


Staging. This is what I felt was the worse part of the game and why I'll not return unless it differs next time. I've played 2 other MOUT sites and both allowed closer staging and one, Camp Blanding, we were allowed to camp and stage right next to the site. Due to the weather we had sever fogging issuses but because of the distances from our equipment we were not able to even change out goggles without taking significant time away from the short game. In addition even with the assurances of the promoters I felt uncomfortable leaving my equipment unattended in the middle of nowhere. Then when I want to return to my vehicle to leave I was told by the Guard personnel that I'd have to wait for EVERYONE to come down from the MOUT site and sit through the awards before I could leave. Now this did not happen but I did have to wait quite awhile for no particular reason until someone came to their senses.


As stated before the provider of the HPA could not fully fill my tank. Enough said


Game length I traveled many hours to this game and one day with no night play in the MOUT site was not enough to justify the expense.


BYOP - I love having the choice of what paint I use too many times I've gotten stuck with crap paint at events and with BYOP you get to bring what you like to use. In the future clear list of excluded paint should be right with the pre-registration information and no changes so everything is clear.


NOW for the good news!!!!


The playing facilities were awsome (A nice change of pace for a normal woods player)


Referees-They were the best group of REFS I've seen in a long time at an event. They were very PROFESSIONAL and all over the place. They spoke with even respectful voices in all encounters I heard even when the players were not. In my oppinion they deserved every cent they made and more.


Players- Overall the players on both sides where great with high amounts of honor. I can not say I witnessed one player cheating.


Game - Fun, there is nothing like playing in a MOUT site. The size of the teams were perfect. You should have no more or no less in this game.


BYOP - I love having the choice of what paint I use too many times I've gotten stuck with crap paint at events and with BYOP you get to bring what you like to use. In the future clear list of excluded paint should be right with the pre-registration information and no changes so everything is clear.


These were my two cents. Though I did not recommend this game I would return if some changes were made.
1) 24hr vs 8hr
2) Better Staging/Parking
3) More capable HPA provider
4) Rules/regulations laid out before I pre-register. I do not like to be blindsided the night before the event.


GOOD LUCK with another event I hope it works out in the long run. I will keep my eye out for future events and see what you've learned from this last one.

STICKY REPORTS

We did not hang around for any scores, awards, etc. I do have some pics of the meeting the night before which I'll get posted soon.

Here's my after action report:

Ok. Here's what I remember.

Off the start, Grendel, Ben, CamoJester and I were sort of pinned down behind this pile of weeds from the allies who were hiding behind some busted up buildings. After pulling back to a safe area, Ben shot me accidently in the gut and with a medic on hand I was healed (what a way to start the day...). I said let's just charge the place so CamoJester through a smoke grenade and we charged. Grendel took a couple out and I took one out before both of us were hit.

Next, Grendel, Matt and I were on the second floor of one of the buildings and all of a sudden about 8 guys started runing right at as. I took 2 out and Grendel took out at least 3. THis was like christmas coming early. For a good portion of the day we used the Murder Holes and just sniped player after player.

At one point Brain said "come here Rich". I came over and looked over his shoulder. He said watch this... As I looked through the murder hole there were at least 20 allies standing behind this building not realizing there was a shocker to their left trained on them. To appreciate this you have to realize that you cannot see inside the murder hole from their position. Brain commenced raining paint on them and it was like watching a bunch of ants scattering from the sun beaming down on them from a magnifying glass. LOL

During the day the refs realized that the allie insertion was only creating casualties from their original position so they formed a chain and went to the underground sewer. The communication / observations from our end saw this move so we proceeded to send half our troops to the only place this sewer pipe came up. It was a complete slaughter they never emerged from the building alive.

Jim at one point was shooting from one building to antoher building hitting the murder holes. At one point he indicated that he saw a splat behind the murder hole (he successfully got a few balls through the small hole) and the splat moved. I cracked up laughing!

ROCKETMAN REPORTS The Axis side was made of the most top-notch teams on this side of the country, they play to win. For the majority of them, it would be absurd to even suggest they cheat. They don't need to!
TEAM PAIN of the ALLIES REPORTS
Someone else mentioned that the axis had a good number of teams that have played together and could coordinate well. I believe that gave them advantage, BUT agressive action can tip the balance and when we poured it on progress was made.
Final Score

The axis (our side) won

  Aj Cosgrove made the radar


the back of Matt "Coz" Cosgrove. (Nice Advertising for PBC)


Rich "PBJUNKIE" guy on left