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Here's mine...
First some 2nd hand background on the event organizer (May or May
not be correct):
Apparently James is used to much smaller crowds and scenarios, this
was the largest he's done to date. Also a few parts of the military
(National Guard, and the Joint powers authority? for starters) was
involved in this event which I'm sure caused some problems for James...
Pros:
M.O.U.T. site
Game was fun after it started (See Below)
Best Referees I've seen for a scenario this size. James had about
30 refs on site, and always seemed to be around the large battles.
Refs were not afraid to run into firefights (Excellent Refs!!!!)
B.Y.O.P.
James was always on his forum answering questions soon after asked(Also
SEE below)
Seemed to be good communication between Refs, Generals, and Organizer
I'm sure there's other pros , but I just can't think of them right
now
Con's: (And I'll try to give examples)
B.Y.O.P. (Might have been better for all involved if it was a FPO
event.)
List rules and approved / disapproved things on a main page, not
in a forum (Had some people unable to reach forum for various reasons
and not everyone has a computer)
Rules changing during play. (While on the attack, we were told
a patch of woods was 'out of bounds' , not long after the same patch
was allowed for the Allied team)
CO2 tanks were late
HPA setup was using only 2 tanks, not giving the filler enough
volume to fill this large of a crowd. Also the HPA operator was
trying to convince everyone that their gauges' were wrong and his
was right to cover for short fills.
Cameras (Can't find thread, but I believe they were approved in
a AAAForum, and then at the player briefing, dis-approved)Although
I saw many refs with them.
Entire setup to the game. Me and my team were out the door by 5:30,
at the base and parked not long after 6. waited for transport to
the staging area, arrived and waited(7:00). And waited(8:00). And
waited some more(8:30). (Heard that not everyone was there yet.
If that's true, I think if I attend again, I'll sleep in a bit longer
;) )..sometime after 8:30, we walked uphill (Had to be more than
1/2 mile) to the game area. Then we waited some more(9:00) and waited
a bit longer(9:30).(Heard there was people in line still for CO2
and that was why we were waiting) sometime between 9:30 and 10,
we finally went game on.
After that had a blast!
Things I'd do diffrent:
Ask for help, the paintball comunity is generally a very giving
place. Many places may have sent equipment to help out. Need refs?
I'm sure that many who were unable to play would have Voluntered,
just be at a MOUT site.
Once we finally cleared the Allies out of the 'internal medicine'
building we placed troops in there as well as troops in the residental
houses. This placed the allies into a sitiuation where all they
could do was run into a crossfire. there should have been some buildings
"blown up" at that point. As for the 'safe passage' most
of the allies were shot after some of their own began firing on
german positions. PROPS to the Allied commander who started sending
troops behind the lines in the sewer at this point. I don't think
there was any dis-advantage from their start, as both sides had
buildings that could open up fire on the insertions. The dis-advantage
came after we pushed the allies back to their start.
Cover the CP on all sides, or designate a building as a CP. and
make one room 'safe'
Use this experiance as a stepping stone, learn from it, you can
only go up. and above all else don't bring in any rain dammit!
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