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Year Game Date
2004 2004 - Dec 4,5 : Free Finale, Low Country Paintball 4,5 Dec 2004

 

2004 - Dec 4,5 : Free Finale, Low Country Paintball


In Attendence: J W McNabney, John McNabney, David Brown, Jeff Blattel, Kevin Blattel, Brian Adgers, Yolanda Adgers, Jonathan Flint, John Edens, Tim Harrelson, Matt Cosgrove, Jami Davis, AJ, Brad Byrd, Rich Struth, Ralph Neal, Bob "Obi Wan", Joel Blatchford, Justin Buckley, Brian Halley, Bobby Lott, Ryan Jones, Tommy Harkleroad, Justin Dugan, John Henry, Greg Henry, Josh Walton, Keith Vass, Lucas Prestera, Rick Jones, Joshua Walton. (probably 3 or 4 listed who didnt show - wolfpack came with us)

before the game

(by thumper) Brad helped put together this force with rich helping quite a bit.

FROM THE BLOG : 2004-11-18 : Free Finale - Low Country Paintball, GA
"Guys : Tighten up - this is going to be full of very serious scenario teams. Expect very large wolf packs!! - Pack your HEAT!! and BRING PAINT!!!"

Friday Night Discussion

Friday night we rolled in to the field around 7pm and met up with Rich (STICKY), DEEPFREEZE and BRIAN who had been there for hours and had walked the field several times. Since this was our first time on this dirt, a plan was needed. The night revolved around speculating on how the field would play out, how our squads would work etc.

Saturday

THUMPER : SAT AM: As the day began, we had a delightful corner of the swamp and a quirky informal relationship with the neighbors - the ALIENS Our team was the CLAP, jointly paired against the MAN and the REDNECKS. While we wanted to play liaison to the C&C (General BAMBI of Coastal Paintball ), BAMBI quickly appointed BAMBUSKI (Brad Byrd of SC ROADKILL) as XO. Our hideaway base and active role in the C&C and a mountain of experience and a delightful relationship with out neighbors and a decent plan that integrated the teams with us (and even the Silent Thunder on the Aliens) overcame our lack of knowledge of how the field would play. (Special Thanks to the Wild Cards and Lethal Lizards for their team efforts)

THUMPER : 12:00PM : At game start we moved SQUAD KILO rapidly to the middle of the field, with tanks to follow, to #8 MUDBONE'S MOBILE HOME to act as the right side of what we called the BONE CRUSHER. Our squads ROMEO and WITCHYPOO swept wide around the swamp to the NAM (what the locals call the VC village) to close our back door and the cut the field in half. Working w/ the Aliens (Silent Thunder in particular) we asked they closed the left tape on the shortest path to the enemy, and together these three nodes cut the field in half. We also sent a very strong fire team (WILD CARDS) into the BONE CRUSHER to meet the enemy head on. Having played at several of Wayne's Worlds Finale Finalies, I was very familiar with the likely scirmish line that would emerge. I asked and planned on using our LETHAL LIZARDS team to sweep the swamp as they wanted to and said they were familiar with it, asking that their sweep support my troops the NAM.

JOEV : 12:00 pm As the initial bell rang all of Romeo sprinted (Even Sticky and I) to a woodland position between the area we called the Bonecrusher and the Nam. Once we were in place reinforcements from other squads and other teams came streaming in. I would say that by all most accounts the battle for tactical control of the field was over in about ten minutes. It was never lost.

THUMPER : 12:05 The first mission is called in for the CLAP to assist the ALIENS into securing the "MUDBONE"S MOBILE HOME"located on our side of the BONE CRUSHER (a 300' wide corridor running the length of the field around 1200' long in a carefully planted young pine forest with well spaced trees and lots of small bunkers inner spaced between.) I send the LETHAL LIZARDS to abort their swamp mission and head straight to HAMBONE'S. And around 200' our side of HAMBONE'S we clash. The enemy beat us to HAMBONES and the game was on. As we predicted, the zero entry fee and BYOP event brought every form of race gun, and it seemed like a massive speedball tourney game; not my style, but very predictible. With the exception of the ROGUE WARRIORS, we expected most of the enemy teams to come straight at us. The ROGUE WARRIORS we planned on fighting in the swamp, old school style and sent half of SC ROADKILL to meet them head on.

THUMPER : 12:20 WITCHPOO is just outside the NAM. We push hard and a friendly tank helps us overwhelm the opposition at #8 - HAMBONE'S. We secure the area with 200 ALIEN/CLAP players. And I get message from the silent thunger that our army are had reached the far tape up past the NAM, cutting the field in half on their side of the swamp. We controled the field. I get a message from BAMBUSKI to tell ALIENS to make sure they get a man inside #8 HAMBONES MOBILE HOME (a rusted out old van). I tell the highest ranking aliens I could find (RICK on SILENT THUNDER) and I tell a 2 more I don't know that were hanign out near the van.

THUMPER : 12:25 Our mission to assist the ALIENS is signed off on, and amazingly a REDNECK comes crawling out of the van. The REDNECKS had the same mission as the ALIENS and got it signed off. Surrounded by 150 of us, he was in there all by his lonesome. I think the ALIEN'S mission was buster for not tending to the details.

THUMPER : 12:30 WITCHPOO finnished their sweep of the swamp and wanders into a faily secure NAM AO and sets up shop. I hustle back to base before the mission is called, and I think this one was the #12 - OTHER BROTHER'S SALVAGE YARD in the BONE CRUSHER. Our field position made this an easy win.

THUMPER : 12:55 Mission Complete.

THUMPER : 1:00pm The next mission was called in : Take and hold #7 BUBBA'S MUD TRUCK (in the BONE CRUSHER). By this time we were famiar with the dirt and our CLAP/ALIEN army was working as a solid team. And our tanks were on hand and hightly effective in breaking up the stalled lines of enemy defense. The enemy did not have their tank game (or anti-tank game) together. Welcome to scenario ball boys.

THUMPER : 1:25 Mission Complete.

THUMPER : 1:30 MISSION : This mission called on the CLAP to take a can of purple spray paint and write "NORMA JEAN CAN'T HUNT" on the side of #8 HAMBONE'S MOBILE HOME. If you are reading this and have seen it, just remember SC ROADKILL was here :) I even spelt' it right.

THUMPER : By 3:00 the CLAP was definitely in the groove. All missions completed. The ALIENS were in the right places but didn't seem to have front line management we had.

THUMPER : Around 4pm we get a mission to assist the ALIENS in blowing the MAN's base, and the whole CLAP/ALIEN army marchs on the MAN. Roadkill splits with ROMEO right and KILO left. 4:15 I get word that ROMEO got a little carried away and accidentally took the REDNECK base by mistake (sorry Ben), but by that time the insertion point sitting on top of the MAN's base had thinned us out pretty good and the ALIEN'S mission to blow it went buster... but we got our mission signed off 'cause we helped. :)

THUMPER : 4:00 pm Our XO ( BAMBUSKI ) and our general BAMBI got permission from BILLY and switched roles. BAMBI had a broken foot and could not be expected to run "General Lead Missions" and BAMBUSKI wanted to, so Billy said fine and they swapped roles.

THUMPER : 4:30 pm the mission is called in to shoot DALE EARNHART up at #1 - PIGGLY WIGGLY. I radio out to SQUAD WITCHPOO to secure the NAM and sweep it out, looking for a picture or something DALE EARNHART related. In 2 minutes we have it secured and the General BAMBUSKI of SC ROADKILL is leading the mission (of course GRENDEL of SC ROADKILL already has the area well under hand). Joe barrel tags some ref looking guy on a four wheeler, and mission complete. The ALIENS got credit for this also. We also picked up the General Led bonus.

THUMPER : 5:00 pm The mission is called in to secure and return the Walmart letters from #17 - THE DAIRYQUEEN. The mission is broadcast and as it turned out BRAIN of SC ROADKILL was only 100' away and the letters were back at base by 5:05. Mission complete.

THUMPER : 5:05 pm STICKY, GRENDEL and I are at our base shooting the breeze with the ref. BAMBUSKI and BAMBI are is inside and BAMBI mentions when the next insertion comes she would like a little more security (as she knows we are gone as the next mission comes in) I notice a guy in a partial ghillysuit dive for the ground around 40 feet away, and I yell "down" and every one dives for cover. The world erupts and GRENDEL gets capped. STICKY and I dive behined the same cover - two sorry pallets - one solid and slatted. I pick the ghilly guy off in my first volly from my Sniper II and Rich is taking lots of heat from our left. The Ghilly guy called for a medic who apprears out of the swamp. I manage a head shot on the run. Ghilly dies of his wounds. I pop over and shot though some camo netting and another guy calls OUT. Rich pops one with his trusty new SNIPER II, and I tag the last guy who is laying prone half behind a monster pine with a beautiful "over the visible horizon" shot to between his eyes. These guys must have had a mission to blow our base and low crawled through the swamp. -- And nice instincts Bambi. You were right on.

I think the refs were impressed. Two guys with pumps spent less than 30 rounds in one minute and took out 5 guys behind cover with semis, a medic and the element of suprise. This was the only attack Saturday on our base. 10 minutes later when GRENDEL returned, our base ref actually hugged him saying "you guys are amazing".

THUMPER : 5:30 pm The mission is called in to find and return some prop that damages the environment from the #4 - EARL'S GUN AND AMMO. GRENDEL of QUAD WITCHYPOO is radioed and already on scene and spends lots of time looking. Not finding anything obvious he comes back dragging a refrigerator door! Nice work GRENDEL. (You know, he really does like carring stuff). Im pretty sure we got this one signed off.

Saturday Night

THUMPER : 6:00PM BAMBI took off to nurse her broken ankle and write up the game for APG, and DEEP FREEZE of SC ROADKILL took over XO and BAMBUSKI of SC ROADKILL continued as General. and a general dinner stand down is called (untill 8:00pm)

THUMPER : OFF FIELD : SC ROADKILL member RICH has plastered the whole world with PB Junkie stickers and earned himself the nickname "STICKY" which should stick. Many chuckles were had as the "well that goes well with SKEETER and TWO STROKES". The area up by interstate I-95 is pretty bleak for food, but we rolled in a family restaurant and got a private dining room. We were all very impressed by BAMBUSKI and his efforts in leading General Lead missions. BRIAN of SC ROADKILL played liason to the ALIENS keeping the peace and the pact in place - Also nice work - We cleaned out their 16 oz ribeyes and left the place undamaged. Sticky, Dead Eye, Brain, Thumper, Grendel, Matt, Joe in attendence.

DEEPFREEZE : ON FIELD: 8:00 pm - Bambuski continued his roll as General. DeepFreeze took over as XO, as Bambi stepped down and did not return to the game due to her broken foot (and lack of chair to sit on at the base). DeepFreeze assumed base radio C&C and issued all missions from the beginning of night play until the conclusion of the scenario. This enabled Bambuski to lead all but three missions as the general for extra points.

DEEPFREEZE : 8:05 pm - The first mission was dispatched. The majority of our players had retired for the night with the exception of DeepFreeze, Bambuski, Brian Odgers, and about five players from other teams.

DEEPFREEZE : 8:30 pm - Archie, Lucas, and Andrew Bickerton returned to the game and supported missions until about 11:00 pm.

DEEPFREEZE : 8:30 pm: Mission - Bambuski was dispatched as the general to walk along a route specified in the mission. This route covered the majority of the field and was to be completed within 30 minutes. This coincided with an insertion, so Bambuski had about 20 CLAP players assisting him. Shortly after they started about 40 enemy players ambushed them. All friendly players were eliminated in short order with the exception of Bambuski, who dove for cover and remained hidden until the enemy passed. He continued on alone and was able to complete the mission.

DEEPFREEZE : "When you are spotlighted at night and are up against a group of 40 or so players you can expect to take some extra shots, but it didn't sound like any of these were true bonus balls. Instead it was just the bad luck of having 20 people all shoot you once or twice each. For those that don't recall the incident I am talking of, we had a group of 20 C.L.A.P. players escorting our general on a walk around the field mission. They ran into 40 opposing players and everyone except our general was eliminated in short order. Bambuski did a great job and managed to complete the mission solo. He also scared the crap out of two refs in the process tapping them on the back and asking if they were his mission ref while walking through groups of enemy players."

DEEPFREEZE : 9:00 pm: Mission - Brad was dispatched with approximately five players to assist the Aliens in the defense of their base. Mission was successful with the base being held for the duration.

DEEPFREEZE : 9:30 pm: Mission - Brian was dispatched to rid "Bill Dances boat" of all Alien players. On the way to his mission he stopped by the Alien's base to inform them of our mission. They had a mission to retrieve a prop from the area and then defend the boat. Brian worked out a compromise to allow them to retrieve the prop and then leave allowing both teams to receive points for the mission. The Alien's were unable to locate the prop so they vacated the area allowing Brian to complete the mission unassisted.

DEEPFREEZE : 10:30 pm: Mission - Brian and Brad were dispatched to go fishing at the southeast corner of the swamp and return some goldfish. They searched the area for about 25 minutes with negative results. It turned out that the Aliens had already retrieved the goldfish. We did complete the mission, as the goal was to go fishing.

DEEPFREEZE : 11:00 pm: Mission - Bambuski was dispatched again to defend the Alien's base. At one point it was getting pretty hairy and Bambuski radioed for more support. He asked for about four or five players to help bolster his defenses. Since our base had not been attacked all night DeepFreeze dispatched all four remaining defenders to assist Bambuski. At one point DeepFreeze heard enemy players as close as 30 feet from our base. The attackers turned the corner and assaulted the Alien's base. This happened several times during the night when there were no defenders at our base. I still don't think the attackers knew how close they were to our base. DeepFreeze just remained quiet and allowed the attackers to walk by.

DEEPFREEZE : 11:30 pm: Mission - Brian was dispatched to retrieve the Walmart sign from the Nam. He was unable to locate the sign. Mission incomplete. This was the first mission of the scenario that we did not complete.

DEEPFREEZE : 12:00 pm: DeepFreeze, Bambuski, and Brian return to base for some much needed sleep.

Sunday AM

THUMPER : BAMBUSKI was voted in Saturday night back of the Knights Inn. Grendel, Thumper, Joe, Brain and Rich on hand when we voted. Congratulations Dr. Bambuski and well done. As we arrive at the field 7:15am and DEEPFREEZE briefs me that we made 6 out of 7 mission complete, 4 general lead (by BAMBUSKI) and 2 solo mission by BRIAN (of SC ROADKILL) Our base was never even attacked. I let BAMBUSKI continue with his General Led mission's with DEEPFREEZE running XO and the radio. We didn't see BAMBI until around 11:50am. I was told she was sleeping, but later found out she was busy writing up the story for APG and maintaining off-field relations w/ our Alien allies.

DEEP : 8:00 am: DeepFreeze returns for base C&C and XO duties, Bambuski is still General. Bambi is still not 100% and remains on the sidelines for the remainder of the scenario.

THUMPER : 8:00 am: Our base ref radio did not work and it appeared that the aliens were recieveing a call. I run orver to teh aliens base and ask them to allow their base ref to issue the mission codes which I would relay over roadkills radio net. The first one ad B4 which was reported to be already run. They reissue B2 which we have and run. (The mission coordinate for LowCountry probably screwed up - which is why we couldnt find the liscences)

DEEP : 8:05 am: Mission - We are to retrieve "hunting licenses" from (I forget the location). Brain and company are onsite within two minutes and are unable to locate the props. It would appear a member of the opposing team must have picked them up prior to the beginning of the game, as there were no enemy troops or props there. (Second and last mission not completed for the scenario)


THUMPER : 8:10 I met brad & company 8:10am at the #18 Dixieland Bar & Grill where he was searching for the hunting liscences. He had around 5 mission escorts with him and they abandon the mission and return to base. I continue searching but to no avail. I plug 3 ref for info, but they didnt have any info to offer. No sign of any enemy players on the field

THUMPER : 8:30am : MISSION : Blow the MAN's Base. Mission complete. Around 30 ALIENS and 30 CLAP blew the MAN's and then the REDNECK's bases which were barely defended. By 8:45am there were no bad guys on the field and only 20 at the insertion point. It seems they slept in too. Welcome to 24 hour games boys.

THUMPER : Around 10:00am one of the LETHAL LIZARDs says he was told by a SC ROADKILL member with a purple and silver Sniper II to attack the ALIEN's base and blow it up. And he did and came running back with a box of Cheatos and brick of hash (props). Our base goes on high alert, and BAMBUSKI and I quickly confer. I grab the props, KEITH and BRIAN and we wander weapons cold to the ALIEN'S and appologise saying it was a MAN player disquised as a CLAP player and we returned the props. It took around 20 minutes to get everyones nerves in check as the two based were within 200' of each other. We are very grateful to the ALIENS for their understanding in this matter. And for the record - We don't know who authorized the attack, but we do know the LETHAL LIZARDS were the attackers. I suspect Billy wanted to get us to fight, but I can't connect how it got started.

DEEP : 10:00am Sunday morning. "While I was in the command shack Ralph asked if there were any green team out behind our base. I told him we did not have any players back there. He had Yolanda stay at the base and took a couple of base defenders with him. Within two minutes he had flushed out two snipers that were trying to creep up and get a general assasination. Good job Ralph. No green casualties and two rather humiliated red snipers taking the long walk home."

THUMPER : 11:00 MISSION : "everyone back to base" - and Keith and I were able to actually pull every CLAP player back to base. The ALIEN's were not far behind, with the MAN and REDNECKS eventually following suite. It took them an extra 25 minutes to propogate the general fall back mission orders. That aught to tell you something.

THUMPER : 11:30 MISSION: 100 points for every "SPINNER" pointing to your colors and FREE FOR ALL at 11:45. Im not going into what we did here as it might give away too many ideas, but let just say we increased the CLAP's lead from 600 at 8:00am to 1600 by 12:00pm -- not to bad for our first time on this DIRT. Wayne used to mess with us bad when we started rolling. It was nice for once to have the guy who was running to play straight with us. Thanks Billy for a great time. All of the speedball in the woods stuff wasn't really our style, but we had lots of fun anyway. Im not sure we will be back for the next free finale, but we will be back for some of the smaller games. I love your field, and your staff is excellent. The players were straight up and the story line was very cool. Congratulations on a great "opening free finale" and I'm proud SC ROADKILL could be there to help set the standard.

CLOSING

We walk with Sportsmanship award from the Aliens to SC Roadkill (we let Brian recieve the award). Bambi also gave Brian the Sportmanship award. She gave BAMBUSKI the VALOR award. She gave Northsiders MVT saying there were on every mission. And she gives Curtis on WILDCARDS MVP. And the Wild Cards are very good, tight knit team. Every one of the CLAP seemed mission oriented and willing to help deliver. Hats off to all for a solid TEAM effort.

Billy reported the CLAP was ahead at day break by 600 points and later won the 4 team war by 1600 points.

My C&C staff reports

  • Saturday DAY - all mission completed, with the last 3 being general lead.
  • Saturday PM - 6 out of 7 compleetd, 4 general lead.
  • Sunday 5 out of 6 completed, all general lead. (The 8:00am mission was buster)
  • Our base was never blown and only attacked once.
  • Our pact with the Aliens was Tested but never blown.
  • Bambi was on the field 12-6 saturday, and let us run the show. Thanks Bambi - Glad to help out.
  • I asked for the score, but it aint coming out. Billy made those the know hold it close... Now you know why.

Thumper Out.

more From Joe V : Thump- just some more info for the post-action with some Romeo perspective.

As the initial bell rang all of Romeo sprinted (Even Sticky and I) to a woodland position between the area we called the Bonecrusher and the Nam. Once we were in place reinforcements from other squads and other teams came streaming in. I would say that by all most accounts the battle for tactical control of the field was over in about ten minutes. It was never lost.

I just wanted to throw in my account of some other things that went down Saturday. Our second or third mission was to capture and hold the Dairy Queen for 30 minutes. We were undermanned and had assistance from some floaters and walk-ons. With about five minutes left, we were being wore down and would have been overrun if not for some excellent maneuvering by Sticky and Archie from Paintball Charleston. Those guys snuck around The Man's left and came running across the road into his flank, taking out 10 or eleven players. Awesome job....

I believe Romeo was involved in all but two or three mission until nightfall in either a lead or support role. We had great support.

One Sunday at about 10:30, Sticky once again made everyone stop and watch as he charged into the village area and ran across open field and bunker tagged two hapless Rednecks with his pump. It looked like a freight train running into a wall. Everyone stopped firing to watch the carnage..

Joker, Timmy and some of the guys from Triggertyme led the assault on The Man's base with a lot of Roadkill support. It was good to watch us work so well together. We made an unstoppable force when together!


Thump - I also wanted to ask how much you know about Archie from PC. He is an awesome player and a great sportsman. I am wondering if he has any desire to become Roadkill.

JoeV

more

By Dead Eye -- Archie -- Associate. I like Archie's ability to be a flexible team player. Example:

During FF Romeo was tasked with holding the Dairy Queen. Brain waspulling back (out of ammo I think), from the previous mission. He mentioned if we don't secure our right flank we'll be over run. He also mentioned it would be a good opportunity to out flank them and to take Archie with me. I turned and yes Archie seemed like the only other squad member there at the time was not wide eyed in wonder at the ass beating we where about to take.

I grabbed Archie and headed for our right flank we rallied several other players who were pulling back. We waited for the main body of the other team to move past us by (we where hiding), then we crossed the round, I turned around only to see Archie and one other person (out of about eight players) had followed me.

The three of us walked through our opponent's flank and secured the field in front of Dairy Queen giving us our points. It was a great move and I could NOT have done it without Archie's help Thanks Archie.

 

:: C&C

Forward Command - Intel
Mission Escort

XO / GENERAL

Alian Liason, SPECIAL MISSIONS

XO / GENERAL
:: Squads FREE FINALE 2004
SQUAD NAME WITCHYPOO
SQUAD LEADERS
CORE MEMBERS

PURPOSE Forward mission element. Recon and secure mission objective, coordinate supporting elements in tow. Stay with mission objective to completion.
ASSOCIATES

Lucas Prestera

 

SQUAD NAME KILO
SQUAD LEADERS
CORE MEMBERS

 

PURPOSE FRANKERS
Forward mission element. Recon and secure mission objective, coordinate supporting elements in tow. Stay with mission objective to completion.
MOVEMENT TANK
ASSOCIATES Justin Dugan, Finn Dennis,

[[ SPEEDBALLERS : Danny Wetherford, Robbie Powell, Kipp Hammond ]]

[[ John Henry-Son, Greg Henry-Father, Josh Walton]]

 

SQUAD NAME ROMEO
SQUAD LEADERS

CORE MEMBERS

PURPOSE Speed Mission element. Recon and secure mission objective. Stay with mission objective to completion. To manage walkons.
MOVEMENT UP the Middle - walkons used as appropriate. Center large troop movement.
ASSOCIATES

[[ Archie Vega, Andrew Bickerton]]

Ryan Jones, Justin Dugan, Rick Jones,
[[ Jeff Blattel, Kevin Blattel]]

(PLUS WALKONS AS NEEDED)

 

SQUAD NAME WOLFPACK
SQUAD LEADERS BOBBY LOTT
CORE MEMBERS Bobby Lott, Joel Blatchford, Justin Buckley, Brian Halley
PURPOSE COUNTER MISSIONS. Temporary Mission Support.
MOVEMENT Splinter off and strike.
ASSOCIATES [[ J W McNabney, John McNabney, David Brown ]]
AJ w/ SP50
, Tommy Harkleroad