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:: Article : Tactics and Maneuvering

Next Lets talk about tactics. It will help if we think in scenarios.

  • You on One
  • You on many
  • You and a rookie on many
  • You and a veteran on many
  • You and many on many.


I have used and developed a few kill team tactics that seem to work over and over.

The Bait and Trap.

This requires two pretty good players or you and unsuspecting ally(s). One of you volunteers to be the bait. The bait does not have to move for this to work. You ( the fox) then fall back into heavy cover, do a J hook and come back up quietly with a better angle shot. When you fall back, the bad guy(s) will focus on the bait, particularly if he like shooting. We use tournament rookies as bait all of the time. Bait does not have to be an individual. It could be a front, a bunker full of rookies, etc. It is just something to hold their attention. For this to work, the enemy needs to loose contact with you. One variation is for you to find a great spot to dig in, have the bait go forward and raise hell, then fall back but staying noisy. They follow and focus on the bait. And blamo. Ps: if working with a veteran, the one that gets seen first can be the bait. That means do not shoot until you have a guaranteed kill. Camouflage is important.



The Fake Front.

This generally requires 5 or more players. First set up your wide front cross fire, and have your side men dig in deep and keep quiet. The middle then falls dragging the enemy eager players in to the kill zone. Once the sides start shooting, push back hard in the middle. Sounds simple, but it works against even seasoned players. Camouflage is important.


The Sleeper
Put a guy in very good cover, and tell him don't shoot. Then move forward, bait them, fall back past and wide of the sleeper. When the sleeper opens up, attack fast while they are confused. This can be done with you and a rookie or you and vet. Camouflage is important.



The Castle

The Castle is a two man trick we developed while playing tournaments. Jeff and I have used is a few times always with solid success. You are in a stale mate. The enemy sees you and your buddy, and nothing is moving. Have your buddy fall back behind where you are and go around you and take up position. You then fall back and go around where he was. Move back aggressively, maybe even take a shot, but always move forward quietly, but quickly. It you loose a little ground that's OK. What is important is that they loose site of both of you for a bit, and at least one of you for a while. The one of you that is not getting shot at can then maneuver for a crossing shot. This has to be done fairly quickly since you will temporarily be taking down the cross shot. Camouflage is important.


The Tree Dance.

The concept of the tree dance is simple. You want to move closer for a better shot, and the more elaborate methods aren't working. You could either run right at them diving for cover, or do the dance. Look for a cluster of trees between you and them. Then quickly move laterally to center the cluster. Then move towards it. (I some times run towards it ) They may even loose sight of you. Do not shoot. Its possible they will mistake you for a rookie and shoot at something else. Wait until they shoot at somebody else, then drop them. Patience, without patience. This works on rookies and tournaments players alike. Many players get so keyed up on shooting, they loose sight of who is maneuvering on them. We call this tunnel vision.

The tree dance takes advantage of this player weakness. If you see a shooter just hosing at nothing, give this one a try. By the time you move up, you may find their cover sucks, or they were not behind any to begin with. Blamo. Ps: Do not make the mistake of shooting a tournament player just once. They are known to return fire before checking the hit (or calling a ref, or wiping). Start shooting and keep shooting and keep hitting until they raise their gun, maybe yell "you are hit buddy, on your <bodypart>. Make sure you don't break cover.


The "J" hook.

This is a good individual move. If you cant move forward, maybe you can get them to. Fall back aggressively, so they see you. Quietly stop, and move back up to where you were, or just off to the side then don't shoot. If they see you, try it again, with a wider "J". When they break cover, waste them. If they don't move anyway you have a new line to evaluate. Look for a tree dance. This maneuver also works if you are being pursued by lots of players. This works will trying to lure an enemy team into a clearing or kill zone. We have not tried this yet, but the J hook could be done in pairs. Camouflage is important.


Planting Rookies.

You can tell a rookie to move to particular bunker, but most once the shooting gets close, they wont move. Try moving to it yourself, then calling them to join you. Then tell them how to use the cover, then split, straight back. One of the hidden benefits is that if the bad guys see you fall back, they may assume the bunker is empty, and your rookie may get him one. This is a great tip for the start of a game. Surge a side with your vets with a few rookies in tow. Plant them, then use your vets using the rookie line as bait. A pair of rookie dug in, laying down, with field guns in overlapping crossfire support on a tape line with instructions to not move is pretty formidable. The irony is that digging in is what they really want to do. Safer. Ask their names before you move back. Tell them where you are going. If they believe in your plan, they will stick with it longer. Then use them as bait. <g>



Camouflage is important
I keep saying it. These tactics work time and time again. They rely on stealth and deception. You cant be very stealthy with a glittering chrome gun and neon blue and red camo. On Roadkill we call that guy "bait". So get some good camo.

Here are a few theories:

  • If you are moving: Nothing works better than tiger stripe. The horizontal "tiger" bands deceive the eye. - Just ask Grendle.
  • If you are still, "Advantage" and Mossy Oak "Break Up" work well. Their dark splotchy patterns blend well with shadows.

I quit buying advantage. The colors are so light to begin with that when you wash them a few times, they start to glow. Glowing sux. So I run Tiger bottoms and Break Up tops. The two patterns actually work well together to help distort the human figure.

For Scenarios we have a few black mesh Roadkill jerseys. These are for squad leaders. The black stands out a bit so that the squad leaders can be quickly recognized when trying to rally a new squad. If we plant an XO with the general, the same applies.

As for ghillie suits? On my web gear, I attach some stuff, but a full suit is for a mushroom. Mushrooms are guys that would enjoy moving into the enemy's base and camping out, feeding intel back to our C&C


Movement is the killer. Your head and your hopper give away your position more times than you think. Try and keep them still. Try moving while the bad guy is busy shooting at something else.