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| :: Article : know thy Enemy |
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Based on Sun Tzu's The Art of War, we formulate our most elementary battle
plans beginning with a detailed assessment of our enemy's strengths and
weaknesses. The best enemy is the one who is willing to do our bidding
:) Who is charge? How deep is the command chain? Have they worked together? Describe the teams? Are they lead? Have they placed an XO? Will they stick to the plan, will they follow the General? Will they manipulate the field staff games master? Are they studying us right now? Have they planted spies with in our army? Communications: If their plan starts to fail, how well can the adapt? A good example of this is send a mission team up to do an impossible job. They get overwhelmed and retreat. Can you get them reorganized to move on the NEXT mission while still forward? The key to communications is front line leadership. If good intelligence information makes it to the front, and your front lines cant act on it, the effort was worthless. You have to have solid front line leadership with strong communications to the command chain. Period. Will they adapt with developments on the battle field, or die with the plan. Here you need a "fluid" font line. Never die with the plan, well almost never. Strong intra-squad and inter-squad communications are required to get a whole front line to move to a new objective. Defeating a line without this ability is easy. Just flank them. On large fields it actually takes a decent line of communications to fix weak points in a line. Without it a side will fall, and no one will try to fix it. Likewise they cant call for help. Will you be facing a single assault, or a multi-angle coordinated assault. Solid inter-squad communications are the prerequisite to make this happen. Solid experience is the next. Before preparing for battle, assess the enemy's communications, then attack its weakest link.
Before preparing for battle, assess the enemy's technology assets. Then
defend against them. Shooters: Looters: Opportunist: Assess the enemies fighting ability. Do they think? To they play? Or are they just shooters? |